Reward and vertex orders
Six independent fair bits choose a direction for each pair of four vertices. The six pairs are revealed in this fixed order: (0,1), (0,2), (0,3), (1,2), (1,3), (2,3). Bit 1 points from the smaller-numbered vertex to the larger; bit 0 reverses it. For each of the 24 possible vertex orders, count arrows pointing forward in that order. The terminal reward counts orders with at least five forward arrows. It is a count of qualifying orders, not a count of arrows or a match result.
Conditional gross multiplier
The current gross multiplier is 0.97 × the expected terminal reward given the revealed bits, divided by the initial expected reward. It begins at ×0.97 and can rise or fall; every possible terminal reward in this game is positive. The 3% adjustment is applied once in this formula. A multiplier describes gross coins returned, including the captured stake; it is not profit.
Collection and event order
Manual collection becomes available only after the first reveal. Automatic collection can be off or set to ×1.2, ×2, ×3 or ×5. It pays the full positive quote at the first step reaching or exceeding the threshold, including any overshoot. A zero quote immediately ends the round with no return. An earlier automatic crossing settles before a later zero, even when several elapsed steps are processed together. A positive quote at step 6 is collected automatically even when the selected threshold was not reached.
Controls during a round
Select a stake of 10, 20, 50 or 100 virtual coins; the default is 20. Stake, automatic threshold and balance restoration are locked during a round. Sound remains available. The main button changes to collection but stays disabled before the first reveal. Reveals normally occur at 340-millisecond intervals; the reduced-motion setting uses shorter intervals. There are no cricket-shot or Mines-pick controls in this demo.
Saved wallet and reload
A new storage state starts with 1000 virtual coins. Saved balance persists, including zero. Only while idle with balance below 10 can you manually set it to exactly 1000. This sets the balance rather than adding 1000 coins and preserves fractional carry. Starting a round deducts the stake immediately. Reloading an unfinished round leaves that stake deducted and ends the round without refund, payout or resume. Saved balance and carry remain; controls return to stake 20 and automatic collection off.
External page resources
The page template requests Google Fonts stylesheets and font files. The published pages include a Statinside counter. These external resources are separate from the local virtual wallet. Their presence does not describe every operation performed by the browser, network, hosting service or third parties.
Frequently asked questions
When can I collect?
Manual collection becomes available only after the first reveal. Automatic collection can be off or set to ×1.2, ×2, ×3 or ×5. It pays the full positive quote at the first step reaching or exceeding the threshold, including any overshoot. A zero quote immediately ends the round with no return. An earlier automatic crossing settles before a later zero, even when several elapsed steps are processed together. A positive quote at step 6 is collected automatically even when the selected threshold was not reached.
When can I restore the balance?
Only while no round is active and balance is below 10. The manual action sets it to exactly 1000, without adding 1000, and preserves fractional carry.
What survives a reload?
Saved balance, including zero, and fractional carry remain. An unfinished round ends without refund, payout or resume; its stake stays deducted. Controls reset to stake 20 and automatic collection off.